Join the ActionHow to play or host a server

Stats File

When ServerStats and SaveStats are on in NHQHeartbeat.ini, the heartbeat DLL saves each round to NHQStats\YYYY-MM-DD-HHMMSS-RoundId.json in the game folder. The file holds the same JSON sent to this site, Windows-1252 encoded.

Weapon and ammo ids are positions in weapon.def and ammo.def. Vehicle and object ids are items.def ids less 100000. Each game and mod has its own ids. Def Files shows how to read their names.

Payload

Key Type Notes
ServerName String May include <CF> color tags
GameType String
DM
Deathmatch
TDM
Team Deathmatch
KOTH
King of the Hill
TKOTH
Team King of the Hill
CTF
Capture the Flag
FB
Flag Ball
AD
Attack & Defend
SD
Search & Destroy
AS
Advance & Secure
CC
Conquer & Control
COOP
Cooperative
Unknown
Unknown
MissionName String May include <CF> color tags
MissionFile String
Mod String
joaw2
Advanced Warfare 2 (AW2)
jocs
Black Hawk Down Somalian Conflict (JOCS)
jodfwiq
Delta Force World in Quarantine (DFWIQ)
jodfxr2
DFX Reloaded V2 (DFXR2)
joic
International Conflict (IC)
joice
International Conflict Europe (ICE)
joreality
Reality
josabx
SABX
josg
Stargate (SG)
josna
ShockNAwe (SnA)
dfxbfm
Bear Force Mod (BFM)
dfxdj3
Deep Jungle 3 (DJ3)
dfxsg
Stargate (SG)
dfxso
Special Ops (SO)
dfxv9te
V9TE Mod
dfxvx
VX Mod
dfxxo
XO Mod
dfxxt
XT Mod
dfx2bo
Black Ops (BOMod)
dfx2sg
Stargate (SGMod)
Exp String jox01 Joint Operations: Escalation
Dedicated String Y or N
AdditionalData Object Host settings and round result
PlayerData Array One per player
TeamData Object Blue_ is team 1, Red_ is team 2
EventData Array One per kill, in order

AdditionalData

Key Type Notes
Replay Integer Mission replay
Delay Integer Start delay
Respawn Integer Respawn delay
TimeLimit Integer
KillLimit Integer
MaxScore Integer
UseLineUpQueue Integer
LineUpQueueSize Integer
MaxFFKills Integer
TakeoverTime Integer
KOTHTime Integer
TeamFF Integer 1 or 0
FriendlyTag Integer 1 or 0
FFWarning Integer 1 or 0
TeamChoose Integer 1 or 0
ClaymorePref Integer 1 or 0
Tracers String Y or N
Spectators String Y or N
Version String
GateTag String NovaWorld gate tag
QuantumSize Integer SendRate (32Hz, 64Hz, etc.)
Terrain String Terrain name with or without .trn
RoundId String 16 hex characters
Winner Integer
0
None
1
Blue
2
Red
3
Yellow
4
Violet
RoundTime Integer Milliseconds from the mission load or host start
EndReason Integer
0
Unknown
1
Time Out
2
Limit
3
Mission
4
Host
5
Admin
6
NovaWorld
EventsDropped Integer Kills left out of a full EventData
PendingDropped Integer Killing hits lost from a full pending table
PlayersDropped Integer Departed players left out of PlayerData
WeaponsDropped Integer Tallies refused by a full Weapons
VehiclesDropped Integer Tallies refused by a full Vehicles
LoadoutsDropped Integer Changes refused by a full Loadouts
TrackPointsDropped Integer Points refused by a full Track

PlayerData

Key Type Notes
Name String
RecruitId Integer Entry number in the game's player table
Team Integer
0
Green
1
Blue
2
Red
3
Yellow
4
Violet
Spectator Integer 1 or 0
Class Integer DFX sends 0. DFX2 sends 7 or 8
5
Medic
6
Sniper
7
Gunner
8
Rifleman
9
Engineer
Kills Integer Enemy kills. A team change resets it
Deaths Integer A team change resets it
Weapon Integer Weapon id in hand. 0 after leaving
PCID String
IPAddress String IP:Port
Version String Client game version
JoinId Integer New at each join and mission load
Departed Integer 1 or 0
JoinTime Integer Milliseconds from the round start
LeaveTime Integer Milliseconds from the round start. 0 if present
KillsVehicle Integer Enemy kills by run-over or destruction blast
KillsExplosive Integer Other enemy kills by explosives, miniguns included
SpectateTime Integer Seconds
TeamTime Object Seconds, keyed by team id
ClassTime Object Seconds, keyed by class id
CarryTime Integer Seconds carrying a flag
ZoneTime Integer Seconds, current
ZoneTimeTotal Integer Seconds
DriverTime Integer Seconds
PassengerTime Integer Seconds
GunnerTime Integer Seconds
DamageDealt Integer To enemies
DamageTaken Integer From any source
DamageTeam Integer To teammates
Stats Object A team change resets it
Weapons Array One per weapon, seat, vehicle, and mount
Loadouts Array One per loadout held 10 seconds or more
Vehicles Array One per vehicle
Track Array Arrays of [seconds, x, y, z, heading, seat] points, sampled each second and kept where the path turns. A death, a leave, or a sampling gap starts a new array
0
On Foot
1
Passenger
2
Driver
3
Gunner

PlayerData.Stats

Key Type Notes
ShotsFired Integer
HitsTaken Integer
HitsLanded Integer
Murders Integer Team kills
Suicides Integer
MedicHeals Integer
MedicSaves Integer
FlagsReturned Integer
Flags Integer Captures
FlagPickups Integer
Targets Integer Destroyed
PspTakeovers Integer
Takeovers Integer CP and LFP
MultiKills Integer
Headshots Integer
KnifeKills Integer
FlagCarrierKills Integer
ZoneAttackKills Integer Enemy kills of a victim in the neutral zone
ZoneDefendKills Integer Enemy kills from inside the neutral zone
FriendlyZoneDefendKills Integer Enemy kills of a victim in the killer's team zone
FriendlyZonePoliceKills Integer Enemy kills from inside the killer's team zone
EnemyZoneAttackKills Integer Enemy kills of a victim in the victim's team zone
EnemyZoneSecureKills Integer Enemy kills from inside the victim's team zone
Assists Integer Experience shares as the scorer's driver or pilot
Points Integer Experience
ItemPoints Integer
AttackZoneTime Integer Seconds in an enemy zone, in whole steps
DefendZoneTime Integer Seconds in the team's own zone, in whole steps
RoundResult Integer 2 win or 1 no win
TimeAlive Integer Seconds

PlayerData.Weapons

Key Type Notes
Id Integer Weapon id. 65535 for an unknown statid
Seat Integer
0
On Foot
1
Passenger
2
Driver
3
Gunner
Vehicle Integer 0 on foot or at a standalone gun
Mount Integer Vehicle or gun sat on. 0 on foot
KillsEnemy Integer
KillsTeam Integer
KillsSelf Integer
Shots Integer
Damage Integer To enemies
DamageTeam Integer
DamageSelf Integer
HoldTime Integer Seconds in hand
Parts Object Keyed by part id. Knife, grenade, and blast hits have none
0
Hips
1
Lower Torso
2
Upper Torso
3
Right Clavicle
4
Left Clavicle
5
Right Upper Arm
6
Left Upper Arm
7
Right Thigh
8
Left Thigh
9
Right Forearm
10
Left Forearm
11
Right Calf
12
Left Calf
13
Neck
14
Head
15
Left Hand
16
Right Hand
17
Right Foot
18
Left Foot

PlayerData.Weapons.Parts

Key Type Notes
Hits Integer Enemy hits, the killing hit included
HitsFatal Integer
HitsTeam Integer
Damage Integer From enemy hits
DamageTeam Integer

PlayerData.Loadouts

Key Type Notes
HoldTime Integer Seconds
Loadout Array Weapons, each [weapon id, clips, launcher clips]. -1 is the default

PlayerData.Vehicles

Key Type Notes
Id Integer Vehicle id. 0 for a standalone gun
Seats Object Keyed by seat code
1
Passenger
2
Driver
3
Gunner

PlayerData.Vehicles.Seats

Key Type Notes
KillsEnemy Integer
KillsTeam Integer
KillsSelf Integer
Shots Integer
Damage Integer To enemies
DamageTeam Integer
DamageSelf Integer
SeatTime Integer Seconds
Hits Integer Enemy hits
HitsTeam Integer
Roadkills Integer Enemy kills by run-over
Deaths Integer

TeamData

Key Type Notes
Blue_Kills
Red_Kills
Integer Enemy kills
Blue_Deaths
Red_Deaths
Integer
Blue_Murders
Red_Murders
Integer Team kills
Blue_Suicides
Red_Suicides
Integer
Blue_Flags
Red_Flags
Integer Captures
Blue_FlagsAvailable
Red_FlagsAvailable
Integer Enemy flags on the map
Blue_Targets
Red_Targets
Integer Destroyed
Blue_TargetsAvailable
Red_TargetsAvailable
Integer Enemy targets on the map
Blue_ZoneTime
Red_ZoneTime
Integer Hold counter
Blue_ZoneTimeTotal
Red_ZoneTimeTotal
Integer Seconds, in whole steps
Blue_Points
Red_Points
Integer Experience
Blue_Score
Red_Score
Integer At the round end

EventData

Key Type Notes
Time Integer Milliseconds from the round start
Tick Integer 62 per second
KillerJoinId
VictimJoinId
Integer The player's JoinId. 0 for no killer or an AI victim
Weapon Integer 65535 for none
StatId Integer Of the killing hit. 1 for a destruction blast
Ammo Integer Of the killing hit. 65535 for none
Cause Integer
0
Weapon
1
Run Over
2
Destruction Blast
3
Fall
4
Drowned
5
Other
DestroyedObject Integer Id of the object that exploded, for cause 2. Else 0
Part Integer Of the killing hit. 255 for none
0
Hips
1
Lower Torso
2
Upper Torso
3
Right Clavicle
4
Left Clavicle
5
Right Upper Arm
6
Left Upper Arm
7
Right Thigh
8
Left Thigh
9
Right Forearm
10
Left Forearm
11
Right Calf
12
Left Calf
13
Neck
14
Head
15
Left Hand
16
Right Hand
17
Right Foot
18
Left Foot
Type Integer A death with no attacker is 3, with every killer key 0
0
Enemy Kill
1
Team Kill
2
Suicide
3
No Attacker
Flags Integer Bits
0x01
Headshot
0x02
Knife
0x04
Flag Carrier
0x08
AI Killer
0x10
Multi Kill
KillerSeat
VictimSeat
Integer
0
On Foot
1
Passenger
2
Driver
3
Gunner
KillerVehicle
VictimVehicle
Integer 0 on foot or at a standalone gun
KillerMount
VictimMount
Integer Vehicle or gun sat on. 0 on foot
KillerTeam
VictimTeam
Integer
0
Green
1
Blue
2
Red
3
Yellow
4
Violet
KillerClass
VictimClass
Integer
5
Medic
6
Sniper
7
Gunner
8
Rifleman
9
Engineer
KillerZone
VictimZone
Integer Bits. A flag counts within 20 units
0x01
Neutral zone or flag
0x02
Team 1 zone, capture point, or flag
0x04
Team 2 zone, capture point, or flag
0x08
4097 flag
0x10
4096 flag
Distance Number World units
KillerPos
VictimPos
Array [x, y, z] in world units, z up
KillerHeading
VictimHeading
Integer Degrees